![]() ![]() Multiple Trigger Main article: Grab-Bag Cape As their shards are essentially the same triggering near a 'parent' does not count for the circumstances of a Trump trigger. Similar to grab-bag capes, the children of parahumans tend to manifest multiple lesser powers related to those around them. Second-generation capes gain powers influenced by both the powers of those related to them and their trigger event. No third or later generation capes are shown triggering in the story, although they do exist Theo is a third-generation parahuman, as is an unnamed child in Toronto, along with Fleece III. Powers inherited from someone other than a relative were initially known as "serial powers" before it became clear that they were the same phenomenon. These are known as Nth-generation powers (second-generation, third-generation etc.)Ī genetic relationship isn't necessary to inherit powers. People who have parents with powers don’t need nearly as intense an event to make their powers manifest. Powers can be "inherited" from siblings or adopted parents, but it's very rare for them to pass "upward" from child to parent. If one individual in a family has powers, it is far more likely that others will as well. On a final note is that a trigger is a individualized experience the events that might cause one person to trigger could be dealt with more constructively by another. There can be cases where a potential parahuman is in a situation to trigger but it does not line up with the type of power their Shard is meant to grant, with the parahuman triggering later when the correct situation presents itself. The nature to the shard itself also effects the power that is granted, but the circumstances of the trigger event are what shape the final power expression. Psychological stress often leads to mentally driven powers - tinkers, thinkers, masters, shakers. The more physical violence that is involved, the higher the bias towards physically driven powers. The circumstances leading up to the trigger event influence the power granted. A parahumans Corona Pollentia can take widely varying forms within their brain based on their powers. An individual needs to be pushed to the edge, their fight or flight responses pushed to their limits, before the powers start to emerge. A large amount of people have the potential to trigger even if they haven’t met the conditions necessary for a trigger event. ![]() Types Natural Trigger Ī natural trigger event is accomplished through a traumatic experience. This serves as a useful recruiting tool, as many new parahumans are impressionable and don't have many positive influences. The Protectorate and other heroes (such as New Wave) would check up on possible recent triggers. It is more of an adaption by the young person growing up and figuring out the nuances of their power with the extra time. There was a popular myth that younger triggers were more powerful. This was in part due to a concerted effort to spread disinformation about the process, and seemed to be largely successful given the confusion among the general public. It was widely believed that the strongest powers resulted from athletes, great minds, and other such exemplars who broke past some fundamental limit. ![]() Governments would downplay the details of trigger events to prevent people from self-harming in order to gain powers. It was commonly believed that powers were genetic, even though this had been thoroughly disproved. Īlthough experts understood many of the nuances of trigger events, the details weren't to the general public. Not everyone who triggers is given an immediate solution to their problems, and some are killed outright as they trigger. The way in which people gain powers might hint at why the villains outnumber the heroes two to one, why more women than men have powers, and why third world countries have the highest densities of people with powers (if not ' capes', exactly, as most act either as warlords or mercenaries). A trigger event is typically a very traumatic experience. ![]()
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